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- Bravo Romeo Delta
-
- From Free Spirit Software
-
-
-
- DOCUMENTATION by Wolverine/NEMESIS
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-
- The Introduction
-
-
-
- Bravo Romeo Delta is a real-time, menu-driven, global scale simulation of
- strategic nuclear war as seen from the command/control perspective. In this
- simulation, the player assumes the role of either the Chief Target Planner at
- the Strategic Air Command (U.S.) or the Commander of the Strategic Rocket
- Forces. The Computer will play the role of the U.S. or Commonwealth President
- and evaluate your progress. For clarity, we will use the phrases 'Soviet'
- and 'Commonwealth' interchangeably.
-
-
-
- The Scenario
-
-
-
- During a major Soviet naval exercise, 50% of the ballistic missile subs are
- deployed to sea and a limited nuclear strike is launched on American targets.
- All other Soviet and American forces are on day-to-day alert.
-
-
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- Soviet Player: Respond to possible American counterstrike with restraint, but
- maintain now favorable balance of power while the Kremlin negotiates a
- ceasefire.
-
-
-
- American Player: Launch a limited second strike against targets that are
- selected to demonstrate the resolve of your political leadership while
- avoiding escalation.
-
-
-
- Victory (?) conditions: At various points in the conflict, your political
- leader will analyze the course of the war from a remote location with a
- sperate communication link. Based on the picture that your leader is given,
- your success in applying the nation's strategy to accomplish your assigned
- task will be judged. The political leader will take into account such
- factors as casualties inflicted and taken, the shift in the CoF (for the
- Soviet player), target kills versus losses, and the effectiveness of the
- communication network. Consult the Designer's Notes for a comprehensive
- discussion of national targeting strategy.
-
-
-
- Game Play
-
-
-
- The game is broken into three areas of play; Command Control, Tactical
- Warning and Attack assesment, and the Nuclear Strike Plan Generator. Part of
- the enjoyment of this game is deciding how to handle these three areas in
- relation to one another, as well as in the context of your county's military
- philosphy. The importance of each of these areas of play can be roughly
- summarized as follows:
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-
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- Command/Control Menu: Used to evaluate the current alert levels and readiness
- of your strategic forces, and to issue commands alerting those levels. Your
- communications network effeciency is tracked here as well.
-
-
-
- Tactical Warning and Attack Assesment Menu: Used to recieve messages from all
- NORAD units (PVO-Strany for the Soviet Union.) Casuality figures are here
- as well.
-
-
-
- Nuclear Strike Plan Generator Menu: Used to choose targets and payloads to
- meet your nations objectives.
-
-
-
- The Main Menu:
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-
-
- The Main Menu allows access to the three menus, as well as allowing you to
- accelerate game time, and save games in progress.
-
-
-
- The screen is divided into four quarters. The top left quarter is where the
- current game-time and game-day is displayed, along with the game save, and
- acclerate icons. The upper right quarter will take you to the Command/Control
- Menu, the lower left quarter will take you to the Nuclear Strike Plan
- Generator and the lower right quarter will take you to the Tactical Warning
- and Attack Assesment Menu. Clicking the mouse pointer over the desired are
- will activate the display
-
-
-
- Accelerate Icon - Clicking on this icon once will accelerate time
- approximately 2x. A second click will accelerate time approximately
- 5x. The rate of acceleration of time will depend on your computer
- processor speed.
-
-
-
- Normal Time Icon - Clicking this icon will turn off all time
- acceleration.
-
-
-
- Game Save and Exit Icon - Clicking this icon will exit the game with
- an aption to save the game in progress. This procedure will create
- a save game file on your game disk.
-
-
-
- Up & Down Arrows - Used to move through choices within many aspects
- of the game.
-
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- Main Menu Icon - Clicking this icon will take you back to the main
- menu from each of the sub menus.
-
-
-
- The Command/Control Menu:
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-
-
- Launch Control Center Icon - By clicking this icon, a player can
- receive the number, type and alert level of ICBMs at a given command
- center. Alert levels for an ICBM include normal readiness (which
- allows a missle launch within minutes of recieving an order - at
- least seven minutes for a mobile ICMB.) At the next level, there is
- a slight difference in launch readiness since the ICBM unit is
- considered to be in launch-under attack/impact mode. This gives the
- Lcc crew full authority to select targets and launch missiles if
- early waning radar relays notice of incomming warheads or if a
- nuclear weapon detinates nearby.
-
-
-
- SSBN Icon - There are four levels for ballistic missile submarines.
- The lowest level is a state that exists when the sub is docked and
- bringing its reactor on-line.
-
- Docked submarines will be responsive to commands until the reactors
- are on-line. At the next level, "bastion mode", the sub is docked
- but has its reactor running. The next level is non-alert-at-sea. In
- this state submarines are in maximum concealment and can launch
- weapons within 1-2 hours of recieving an order. The fourth state is
- "alert-at-sea". In this state an SSBN travels near the surface for
- ease of communications but at the expense of survivability. Firing
- weapons, in this state, can be done within minutes.
-
-
-
- Bomber Base Icon - There are 3 alert levels for a primary bomber
- base. at the lowest level, bombers on base require 1-2 hours to
- get airborne upon receipt of nuclear strike instructions. At the
- next alert level,strip alert, the aircraft are taxied onto the runway
- and are ready for takeoff if a strike is ordered or if ther is a
- warning or incoming warheads. Strategic bomers at the highest alert
- level are place in the air.
-
-
-
- Alert Icon - The readiness of nuclear forces can be increased on level
- by clicking this icon. However, it may take units up to one hour to
- their alert posture.
-
-
-
- Combat Support Icon - Through this icon, the player can examine the
- status of nuclear combat support units. This includes the network of
- spy satellites and other intelligence collection assets. In addition
- to spy satellites, the intelligence collection assets include
- listening posts, airborne moving target indicators,optical, infared
- and radar surveillance from space or high altitude aircraft, radio
- direction finding from satellites, aircraft and fixed ground sites,
- surveillance from ships and submarines, seismic detectors and nuclear
- burst sensors and reconnaisance obtained from bombers that have
- penetrated air defenses.
-
-
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- The Tactical Warning & Assessment Menu
-
-
-
- A flashing border on the screen indicates a message from the tactical warning
- and attack assessment units. This is the responsibility of NORAD in the U.S.
- or PVO-Strany in the Soviet Union.
-
-
-
- Anti-Submarine Icon - The sinking of an enemy ballistic missile
- submarine will generate a report specifying the type of submarine
- and weapons associates with it.
-
-
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- Nuclear Burst Icon - A nuclear detonation will be detected by an array
- of burst sensors and then combined with navagational and weather
- inputs. By determining the direction of arrival of the nuclear flash
- to the sensor network, the number of bursts and intensity of
- explosions, a report will be created estimating the size of the
- explosion, number of detonations, location and whether there was
- an airburst, surface burst, or space burst. global winds will spread
- fallout from destroyed nuclear reactors in an easterly direction.
-
-
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- ABM Icon - If a targeted area is defended by an anti-ballistic missile
- system (ABM), the crews will atempt to intercept any incoming
- warheads. This will be reported as a launch or interception.
-
-
-
- Early Warning Icon - Incoming nuclear warheads are tracked by early
- warning radars of varying sophistication. This icon can also be
- used to obtain reports of missile launches that are tarcked by
- satellite.
-
-
-
- Air Defense Icon - This channel will report enemy aircraft or cruise
- missiles by air defenses.
-
-
-
- The Nuclear Strike Plan Generator:
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-
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- This menu will display the maximum number of warheads that your political
- leadership has sanctioned for use. Based on a political evaluation of the
- crisis, the number of warheads recommended in proportion to the scale of the
- enemy attack/counterattack may increase, decrease, or remain constant. If
- trends indicate a favorable campaign, your leadership will decrease the level
- of violence; whereas unfavorable trends may cause the leadership to either
- continue to conflict at an escalated level or opt for a conditional surrender.
-
-
-
- Mixed results may produce either a sustained or slightly higher level of
- violence being authorized.
-
-
-
- Target Class Icons - A target database lists all areas that meet the political
- goals and objectives in a given scenario as well as those areas which could
- be subjected to collateral damage (damage in surrounding populated areas).
- To change a target class, simply click over one icon in the column on the
- right of the screen.
-
-
-
- There are three types of nuclear strikes:
-
- * A blunting (or Bravo) strike is an attack directed against enemy
- nuclear forces in an effort to disarm.
-
-
-
- * A retardation (or Romeo) strike is an attack aimed at destroying or
- temporarily disabling enemy communications, early warning systems,
- and electronic intelligence assests.
-
-
-
- * A disruptive (or Delta) strike is an attack focussing on enemy
- urban/industrial assests with the intent of delaying post-war
- recovery.
-
-
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- There are eight steps required to select a target and launch a nuclear strike.
-
- 1) Select a target class from the column of icons along the right
- edge of the screen.
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- 2) Use the up and down arrow icons to locate a specific target.
-
- 3) Click in the Target Display box to confirm your target selection.
-
- 4) Use the up and down arrow icons to locate a specific delivery
- vehicle.
-
- 5) Click on the Delivery Vehicle Icon to confirm your vehicle
- selection.
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- 6) Use the up and down icons to select the number of warheads to
- deliver.
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- 7) Click on the Target Display box to finalize your delivery vehicle
- selections.
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- 8) Click on the Launch Icon to initiate the strike.
-
-
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- Target Data Box - Once a target clas is determined, the targeting computer
- will automatically select the first target on the list of priorities by
- analyzing available reconnaissance and resources for a strike. Assuming the
- recent intelligence has been collected in the target area, the following
- information will be displayed:
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-
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- * Target class (i.e. mobile ICBM sites, urban/industrial assets)
-
- * Status - active/destroyed (destroyed silos for ICBM units)
-
- * Weather
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- * Forces deployed (ICBM silos may be empty), surviving population
- (neither injured nor killed), or capacity (for nuclear power plants)
-
- * Hardness (pounds per square inch)
-
- or
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- * Mobility (meters per second)
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- * Latitude and Longitude
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- * ABM defenses in area
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- * Radioactive contamination present
-
-
-
- Abort Icon - This icon can abort the current strike plan anytime
- after the target box is clicked.
-
-
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- Delivery Vehicle Icon - Once a suitable target has been selected, the
- computer will recommend the LEAST CAPABLE delivery vehicle that can
- accomplish the task. Clicking this icon will confirm the choice of
- delivery vehicle. The following will be displayed:
-
-
-
- * Type (Ii.e. Bomber, ICBM)
-
- * Hard target kill effeciency
-
- * Component reliability (Pr)
-
- * Speed (meters/second)
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- * Range (kilometers)
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- * Payload (i.e. air-launched missle, multiple warhead)
-
-
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- Payload Display Icon - Clicking on this icon will allow bombers to
- attack with alternative weapons, such as bombs instead of cruise
- missiles
-
-
-
- Launch Icon - Once the bomb damage computer has finished these
- calculations.
-
- the strike plan can be submitted to your battle staff to handle all
- of the operational details by clicking this icon.
-
-
-
- Abbreviations and Acronyms:
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-
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- ABM Antiballistic Missils
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- ASAT Antisaytellite
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- ASW Antisubmarine Warfare
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- BMEWS Baallistic Missle Early Warning System
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- C3I Command, Control, Commujications, and Intelligence.
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- DEW Distant Early Warning
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- EAW Emergency Action Message
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- EHF Extremely High Frequency
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- ELF Extremely Low Frequency
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- EMP Electromagentic Pulse
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- HF High Frequency
-
- ICBM Intercontinental Ballistic Missile
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- IRBM Intermediate-Range Ballistic Missile
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- LF Low Frequency
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- MF Medium Frequency
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- MIRV Multiple Independently Targeted Reentry Vehicle
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- MRBM Medium-Range Ballistic Missile
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- NDS Nuclear Detection System
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- OTH-B Over-The-Horizon Backscatter
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- RVSN Strategic Rocket Forces (Soviet acronym)
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- SAC Strategic Air Command
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- SSBN Nuclear ballistic missile submarine
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- SSN Nuclear attack submarine
-
- TVD Theater of military action (Soviet)
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- VLF Very Low Frequency
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- VPVO Air Defense Forces (Soviet)
-
- end.
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